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  1. attribute vec4 position;
  2. attribute vec4 color;
  3. attribute vec4 normal;
  4. uniform mat4 ModelMatrix;
  5. uniform mat4 ViewMatrix;
  6. uniform mat4 ProjectionMatrix;
  7. varying vec4 V_Color;
  8. varying vec3 V_Normal;
  9. varying vec3 V_WorldPos;
  10. void main()
  11. {
  12. V_Color=color;
  13. V_Normal=normal.xyz;
  14. V_WorldPos=(ModelMatrix*position).xyz;
  15. gl_Position=ProjectionMatrix*ViewMatrix*ModelMatrix*position;
  16. }