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  1. ///////////////////////////////////////////////////////////////////////////////////
  2. /// OpenGL Mathematics (glm.g-truc.net)
  3. ///
  4. /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
  5. /// Permission is hereby granted, free of charge, to any person obtaining a copy
  6. /// of this software and associated documentation files (the "Software"), to deal
  7. /// in the Software without restriction, including without limitation the rights
  8. /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. /// copies of the Software, and to permit persons to whom the Software is
  10. /// furnished to do so, subject to the following conditions:
  11. ///
  12. /// The above copyright notice and this permission notice shall be included in
  13. /// all copies or substantial portions of the Software.
  14. ///
  15. /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. /// THE SOFTWARE.
  22. ///
  23. /// @ref core
  24. /// @file glm/core/intrinsic_common.hpp
  25. /// @date 2009-06-05 / 2011-06-15
  26. /// @author Christophe Riccio
  27. ///////////////////////////////////////////////////////////////////////////////////
  28. #ifndef glm_detail_intrinsic_matrix
  29. #define glm_detail_intrinsic_matrix
  30. #include "setup.hpp"
  31. #if(!(GLM_ARCH & GLM_ARCH_SSE2))
  32. # error "SSE2 instructions not supported or enabled"
  33. #else
  34. #include "intrinsic_geometric.hpp"
  35. namespace glm{
  36. namespace detail
  37. {
  38. void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
  39. void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
  40. __m128 sse_mul_ps(__m128 m[4], __m128 v);
  41. __m128 sse_mul_ps(__m128 v, __m128 m[4]);
  42. void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
  43. void sse_transpose_ps(__m128 const in[4], __m128 out[4]);
  44. void sse_inverse_ps(__m128 const in[4], __m128 out[4]);
  45. void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
  46. __m128 sse_det_ps(__m128 const m[4]);
  47. __m128 sse_slow_det_ps(__m128 const m[4]);
  48. }//namespace detail
  49. }//namespace glm
  50. #include "intrinsic_matrix.inl"
  51. #endif//GLM_ARCH
  52. #endif//glm_detail_intrinsic_matrix