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5 years ago
  1. #pragma once
  2. #include "utils.h"
  3. #include "vertexbuffer.h"
  4. #include "shader.h"
  5. class Ground {
  6. VertexBuffer *mVertexBuffer;
  7. Shader *mShader;
  8. glm::mat4 mModelMatrix;
  9. public:
  10. void Init();
  11. void Draw(glm::mat4 & viewMatrix, glm::mat4 & projectionMatrix);
  12. };