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4 years ago
  1. #ifdef GL_ES
  2. precision mediump float;
  3. #endif
  4. uniform sampler2D U_Texture;
  5. varying vec4 V_Color;
  6. varying vec2 V_Texcoord;
  7. void main()
  8. {
  9. gl_FragColor=V_Color*texture2D(U_Texture,V_Texcoord);
  10. }