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5 years ago
  1. attribute vec4 position;
  2. attribute vec4 color;
  3. attribute vec2 texcoord;
  4. uniform mat4 ModelMatrix;
  5. uniform mat4 ViewMatrix;
  6. uniform mat4 ProjectionMatrix;
  7. varying vec4 V_Color;
  8. varying vec2 V_Texcoord;
  9. void main()
  10. {
  11. V_Color=color;
  12. V_Texcoord=texcoord;
  13. gl_Position=ProjectionMatrix*ViewMatrix*ModelMatrix*position;
  14. }