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  1. ///////////////////////////////////////////////////////////////////////////////////
  2. /// OpenGL Mathematics (glm.g-truc.net)
  3. ///
  4. /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
  5. /// Permission is hereby granted, free of charge, to any person obtaining a copy
  6. /// of this software and associated documentation files (the "Software"), to deal
  7. /// in the Software without restriction, including without limitation the rights
  8. /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. /// copies of the Software, and to permit persons to whom the Software is
  10. /// furnished to do so, subject to the following conditions:
  11. ///
  12. /// The above copyright notice and this permission notice shall be included in
  13. /// all copies or substantial portions of the Software.
  14. ///
  15. /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. /// THE SOFTWARE.
  22. ///
  23. /// @ref gtx_handed_coordinate_space
  24. /// @file glm/gtx/handed_coordinate_space.hpp
  25. /// @date 2005-12-21 / 2011-06-07
  26. /// @author Christophe Riccio
  27. ///
  28. /// @see core (dependence)
  29. ///
  30. /// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
  31. /// @ingroup gtx
  32. ///
  33. /// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system.
  34. ///
  35. /// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
  36. ///////////////////////////////////////////////////////////////////////////////////
  37. #ifndef GLM_GTX_handed_coordinate_space
  38. #define GLM_GTX_handed_coordinate_space GLM_VERSION
  39. // Dependency:
  40. #include "../glm.hpp"
  41. #if(defined(GLM_MESSAGES) && !defined(glm_ext))
  42. # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
  43. #endif
  44. namespace glm
  45. {
  46. /// @addtogroup gtx_handed_coordinate_space
  47. /// @{
  48. //! Return if a trihedron right handed or not.
  49. //! From GLM_GTX_handed_coordinate_space extension.
  50. template <typename T>
  51. bool rightHanded(
  52. detail::tvec3<T> const & tangent,
  53. detail::tvec3<T> const & binormal,
  54. detail::tvec3<T> const & normal);
  55. //! Return if a trihedron left handed or not.
  56. //! From GLM_GTX_handed_coordinate_space extension.
  57. template <typename T>
  58. bool leftHanded(
  59. detail::tvec3<T> const & tangent,
  60. detail::tvec3<T> const & binormal,
  61. detail::tvec3<T> const & normal);
  62. /// @}
  63. }// namespace glm
  64. #include "handed_coordinate_space.inl"
  65. #endif//GLM_GTX_handed_coordinate_space