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  1. #ifdef GL_ES
  2. precision mediump float;
  3. #endif
  4. uniform sampler2D U_Texture;
  5. uniform sampler2D U_Texture2;
  6. varying vec4 V_Color;
  7. varying vec2 V_Texcoord;
  8. void main()
  9. {
  10. gl_FragColor=V_Color*texture2D(U_Texture,V_Texcoord)*texture2D(U_Texture2,V_Texcoord);
  11. }