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#pragma once
#include "shader.h"
#include "vertexbuffer.h"
class SkyBox { Shader *mShader; VertexBuffer *mVertexBuffer; glm::mat4 mModelMatrix; public: void Init(const char *imageDir); void InitFront(const char *imageDir); void InitBack(const char *imageDir); void InitLeft(const char *imageDir); void InitRight(const char *imageDir); void InitTop(const char *imageDir); void InitBottom(const char *imageDir); void Draw(glm::mat4 &V, glm::mat4&P, float x, float y, float z); };
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