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  1. ///////////////////////////////////////////////////////////////////////////////////
  2. /// OpenGL Mathematics (glm.g-truc.net)
  3. ///
  4. /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
  5. /// Permission is hereby granted, free of charge, to any person obtaining a copy
  6. /// of this software and associated documentation files (the "Software"), to deal
  7. /// in the Software without restriction, including without limitation the rights
  8. /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. /// copies of the Software, and to permit persons to whom the Software is
  10. /// furnished to do so, subject to the following conditions:
  11. ///
  12. /// The above copyright notice and this permission notice shall be included in
  13. /// all copies or substantial portions of the Software.
  14. ///
  15. /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. /// THE SOFTWARE.
  22. ///
  23. /// @ref core
  24. /// @file glm/core/intrinsic_common.hpp
  25. /// @date 2009-05-11 / 2011-06-15
  26. /// @author Christophe Riccio
  27. ///////////////////////////////////////////////////////////////////////////////////
  28. #ifndef glm_detail_intrinsic_common
  29. #define glm_detail_intrinsic_common
  30. #include "setup.hpp"
  31. #if(!(GLM_ARCH & GLM_ARCH_SSE2))
  32. # error "SSE2 instructions not supported or enabled"
  33. #else
  34. namespace glm{
  35. namespace detail
  36. {
  37. __m128 sse_abs_ps(__m128 x);
  38. __m128 sse_sgn_ps(__m128 x);
  39. //floor
  40. __m128 sse_flr_ps(__m128 v);
  41. //trunc
  42. __m128 sse_trc_ps(__m128 v);
  43. //round
  44. __m128 sse_nd_ps(__m128 v);
  45. //roundEven
  46. __m128 sse_rde_ps(__m128 v);
  47. __m128 sse_rnd_ps(__m128 x);
  48. __m128 sse_ceil_ps(__m128 v);
  49. __m128 sse_frc_ps(__m128 x);
  50. __m128 sse_mod_ps(__m128 x, __m128 y);
  51. __m128 sse_modf_ps(__m128 x, __m128i & i);
  52. //GLM_FUNC_QUALIFIER __m128 sse_min_ps(__m128 x, __m128 y)
  53. //GLM_FUNC_QUALIFIER __m128 sse_max_ps(__m128 x, __m128 y)
  54. __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
  55. __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
  56. __m128 sse_stp_ps(__m128 edge, __m128 x);
  57. __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
  58. __m128 sse_nan_ps(__m128 x);
  59. __m128 sse_inf_ps(__m128 x);
  60. }//namespace detail
  61. }//namespace glm
  62. #include "intrinsic_common.inl"
  63. #endif//GLM_ARCH
  64. #endif//glm_detail_intrinsic_common