attribute vec4 position; attribute vec4 color; attribute vec2 texcoord; uniform mat4 ModelMatrix; uniform mat4 ViewMatrix; uniform mat4 ProjectionMatrix; varying vec4 V_Color; varying vec2 V_Texcoord; void main() { V_Color=color; V_Texcoord=texcoord; gl_Position=ProjectionMatrix*ViewMatrix*ModelMatrix*position; }