#ifdef GL_ES precision mediump float; #endif uniform sampler2D U_Texture; uniform sampler2D U_Texture2; varying vec4 V_Color; varying vec2 V_Texcoord; void main() { gl_FragColor=V_Color*texture2D(U_Texture,V_Texcoord)*texture2D(U_Texture2,V_Texcoord); }