#pragma once #include "vertexbuffer.h" #include "shader.h" class ParticleSystem { VertexBuffer *mVertexBuffer; glm::mat4 mModelMatrix; Shader *mShader; public: void Init(float x, float y, float z); void Draw(glm::mat4 & viewMatrix, glm::mat4 & projectionMatrix); void Update(float deltaTime); };