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19 lines
614 B
19 lines
614 B
#pragma once
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#include "ggl.h"
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#include "vertexbuffer.h"
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#include "shader.h"
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class Model {
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VertexBuffer* mVertexBuffer;
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Shader*mShader;
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public:
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glm::mat4 mModelMatrix;
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Model();
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void Init(const char*modelPath);
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void Draw(glm::mat4 & viewMatrix, glm::mat4 projectionMatrix, float x, float y, float z);
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void SetPosition(float x, float y, float z);
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void SetAmbientMaterial(float r, float g, float b, float a);
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void SetDiffuseMaterial(float r, float g, float b, float a);
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void SetSpecularMaterial(float r, float g, float b, float a);
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void SetTexture(const char*imagePath);
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void SetTexture(GLuint texture);
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};
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