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#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D U_Texture;
uniform sampler2D U_Texture2;
varying vec4 V_Color;
varying vec2 V_Texcoord;
void main()
{
gl_FragColor=V_Color*texture2D(U_Texture,V_Texcoord)*texture2D(U_Texture2,V_Texcoord);
}