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27 lines
638 B
27 lines
638 B
#include "scene.h"
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#include "ggl.h"
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#include "utils.h"
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#include "ground.h"
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#include "model.h"
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glm::mat4 modelMatrix, viewMatrix, projectionMatrix;
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Ground ground;
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Model model;
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void Init() {
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ground.Init();
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model.Init("Res/Sphere.obj");
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model.SetPosition(0.0f, 0.0f, -5.0f);
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}
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void SetViewPortSize(float width, float height) {
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projectionMatrix = glm::perspective(60.0f, width / height, 0.1f, 1000.0f);
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}
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void Draw() {
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float frameTime = GetFrameTime();
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glClearColor(0.1f, 0.4f, 0.6f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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ground.Draw(viewMatrix, projectionMatrix);
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model.Draw(viewMatrix, projectionMatrix);
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}
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