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#pragma once
#include "utils.h"
#include "vertexbuffer.h"
#include "shader.h"
class Ground {
VertexBuffer *mVertexBuffer;
Shader *mShader;
glm::mat4 mModelMatrix;
public:
void Init();
void Draw(glm::mat4 & viewMatrix, glm::mat4 & projectionMatrix);
};