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#pragma once
#include "ggl.h"
class FrameBufferObject {
public:
GLuint mFrameBufferObject;
GLint mPrevFrameBuffer;
std::map<std::string, GLuint> mBuffers;
std::vector<GLenum> mDrawBuffers;
public:
FrameBufferObject();
void AttachColorBuffer(const char*bufferName, GLenum attachment, int width, int height);
void AttachDepthBuffer(const char*bufferName, int width, int height);
void Finish();
void Bind();
void Unbind();
GLuint GetBuffer(const char*bufferName);
};