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16 lines
378 B
16 lines
378 B
attribute vec4 position;
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attribute vec4 color;
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attribute vec4 normal;
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uniform mat4 ModelMatrix;
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uniform mat4 ViewMatrix;
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uniform mat4 ProjectionMatrix;
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varying vec4 V_Color;
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varying vec3 V_Normal;
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varying vec3 V_WorldPos;
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void main()
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{
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V_Color=color;
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V_Normal=normal.xyz;
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V_WorldPos=(ModelMatrix*position).xyz;
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gl_Position=ProjectionMatrix*ViewMatrix*ModelMatrix*position;
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}
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