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12 lines
229 B
12 lines
229 B
#version 120
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D U_Texture;
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varying vec4 V_Color;
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void main()
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{
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vec4 color=texture2D(U_Texture,gl_PointCoord.xy)*V_Color;
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gl_FragData[0]=color;
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gl_FragData[1]=color;
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}
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