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14 lines
364 B
14 lines
364 B
attribute vec4 position;
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attribute vec4 color;
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attribute vec4 normal;
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uniform mat4 ModelMatrix;
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uniform mat4 ViewMatrix;
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uniform mat4 ProjectionMatrix;
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varying vec4 V_Color;
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void main()
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{
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V_Color=color;
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gl_PointSize=64.0;
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vec4 pos=vec4(position.x+normal.x,position.y+normal.y,position.z+normal.z,1.0);
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gl_Position=ProjectionMatrix*ViewMatrix*ModelMatrix*pos;
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}
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