|
|
/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtc_epsilon /// @file glm/gtc/epsilon.inl /// @date 2012-04-07 / 2012-04-07 /// @author Christophe Riccio ///////////////////////////////////////////////////////////////////////////////////
namespace glm { GLM_FUNC_QUALIFIER bool epsilonEqual ( glm::half const & x, glm::half const & y, glm::half const & epsilon ) { return abs(x - y) < epsilon; }
GLM_FUNC_QUALIFIER bool epsilonEqual ( float const & x, float const & y, float const & epsilon ) { return abs(x - y) < epsilon; }
GLM_FUNC_QUALIFIER bool epsilonEqual ( double const & x, double const & y, double const & epsilon ) { return abs(x - y) < epsilon; }
GLM_FUNC_QUALIFIER bool epsilonNotEqual ( glm::half const & x, glm::half const & y, glm::half const & epsilon ) { return abs(x - y) >= epsilon; }
GLM_FUNC_QUALIFIER bool epsilonNotEqual ( float const & x, float const & y, float const & epsilon ) { return abs(x - y) >= epsilon; }
GLM_FUNC_QUALIFIER bool epsilonNotEqual ( double const & x, double const & y, double const & epsilon ) { return abs(x - y) >= epsilon; }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonEqual ( detail::tvec2<valType> const & x, detail::tvec2<valType> const & y, valType const & epsilon) { return detail::tvec2<bool>( abs(x.x - y.x) < epsilon, abs(x.y - y.y) < epsilon); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonEqual ( detail::tvec2<valType> const & x, detail::tvec2<valType> const & y, detail::tvec2<valType> const & epsilon ) { return detail::tvec2<bool>( abs(x.x - y.x) < epsilon.x, abs(x.y - y.y) < epsilon.y); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonEqual ( detail::tvec3<valType> const & x, detail::tvec3<valType> const & y, valType const & epsilon) { return detail::tvec3<bool>( abs(x.x - y.x) < epsilon, abs(x.y - y.y) < epsilon, abs(x.z - y.z) < epsilon); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonEqual ( detail::tvec3<valType> const & x, detail::tvec3<valType> const & y, detail::tvec3<valType> const & epsilon ) { return detail::tvec3<bool>( abs(x.x - y.x) < epsilon.x, abs(x.y - y.y) < epsilon.y, abs(x.z - y.z) < epsilon.z); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual ( detail::tvec4<valType> const & x, detail::tvec4<valType> const & y, valType const & epsilon ) { return detail::tvec4<bool>( abs(x.x - y.x) < epsilon, abs(x.y - y.y) < epsilon, abs(x.z - y.z) < epsilon, abs(x.w - y.w) < epsilon); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual ( detail::tvec4<valType> const & x, detail::tvec4<valType> const & y, detail::tvec4<valType> const & epsilon ) { return detail::tvec4<bool>( abs(x.x - y.x) < epsilon.x, abs(x.y - y.y) < epsilon.y, abs(x.z - y.z) < epsilon.z, abs(x.w - y.w) < epsilon.w); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonNotEqual ( detail::tvec2<valType> const & x, detail::tvec2<valType> const & y, valType const & epsilon ) { return detail::tvec2<bool>( abs(x.x - y.x) >= epsilon, abs(x.y - y.y) >= epsilon); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonNotEqual ( detail::tvec2<valType> const & x, detail::tvec2<valType> const & y, detail::tvec2<valType> const & epsilon ) { return detail::tvec2<bool>( abs(x.x - y.x) >= epsilon.x, abs(x.y - y.y) >= epsilon.y); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonNotEqual ( detail::tvec3<valType> const & x, detail::tvec3<valType> const & y, valType const & epsilon ) { return detail::tvec3<bool>( abs(x.x - y.x) >= epsilon, abs(x.y - y.y) >= epsilon, abs(x.z - y.z) >= epsilon); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonNotEqual ( detail::tvec3<valType> const & x, detail::tvec3<valType> const & y, detail::tvec3<valType> const & epsilon ) { return detail::tvec3<bool>( abs(x.x - y.x) >= epsilon.x, abs(x.y - y.y) >= epsilon.y, abs(x.z - y.z) >= epsilon.z); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual ( detail::tvec4<valType> const & x, detail::tvec4<valType> const & y, valType const & epsilon ) { return detail::tvec4<bool>( abs(x.x - y.x) >= epsilon, abs(x.y - y.y) >= epsilon, abs(x.z - y.z) >= epsilon, abs(x.w - y.w) >= epsilon); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual ( detail::tvec4<valType> const & x, detail::tvec4<valType> const & y, detail::tvec4<valType> const & epsilon ) { return detail::tvec4<bool>( abs(x.x - y.x) >= epsilon.x, abs(x.y - y.y) >= epsilon.y, abs(x.z - y.z) >= epsilon.z, abs(x.w - y.w) >= epsilon.w); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual ( detail::tquat<valType> const & x, detail::tquat<valType> const & y, valType const & epsilon ) { return detail::tvec4<bool>( abs(x.x - y.x) < epsilon, abs(x.y - y.y) < epsilon, abs(x.z - y.z) < epsilon, abs(x.w - y.w) < epsilon); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual ( detail::tquat<valType> const & x, detail::tquat<valType> const & y, valType const & epsilon ) { return detail::tvec4<bool>( abs(x.x - y.x) >= epsilon, abs(x.y - y.y) >= epsilon, abs(x.z - y.z) >= epsilon, abs(x.w - y.w) >= epsilon); } }//namespace glm
|