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  1. attribute vec3 pos;
  2. attribute vec2 texcoord;
  3. attribute vec3 normal;
  4. uniform mat4 M;
  5. uniform mat4 V;
  6. uniform mat4 P;
  7. uniform mat4 NM;
  8. varying vec2 V_Texcoord;
  9. void main() {
  10. //V_Texcoord = vec2(texcoord.x, 1.0-texcoord.y);
  11. V_Texcoord = vec2(texcoord.x, texcoord.y);
  12. gl_Position = P*V*M*vec4(pos,1.0);
  13. }