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/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/func_geometric.inl /// @date 2008-08-03 / 2011-06-15 /// @author Christophe Riccio ///////////////////////////////////////////////////////////////////////////////////
namespace glm { // length template <typename genType> GLM_FUNC_QUALIFIER genType length ( genType const & x ) { GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'length' only accept floating-point inputs");
genType sqr = x * x; return sqrt(sqr); }
template <typename T> GLM_FUNC_QUALIFIER typename detail::tvec2<T>::value_type length ( detail::tvec2<T> const & v ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'length' only accept floating-point inputs");
typename detail::tvec2<T>::value_type sqr = v.x * v.x + v.y * v.y; return sqrt(sqr); }
template <typename T> GLM_FUNC_QUALIFIER typename detail::tvec3<T>::value_type length ( detail::tvec3<T> const & v ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'length' only accept floating-point inputs");
typename detail::tvec3<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z; return sqrt(sqr); }
template <typename T> GLM_FUNC_QUALIFIER typename detail::tvec4<T>::value_type length ( detail::tvec4<T> const & v ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'length' only accept floating-point inputs");
typename detail::tvec4<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w; return sqrt(sqr); }
// distance template <typename genType> GLM_FUNC_QUALIFIER genType distance ( genType const & p0, genType const & p1 ) { GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'distance' only accept floating-point inputs");
return length(p1 - p0); } template <typename T> GLM_FUNC_QUALIFIER typename detail::tvec2<T>::value_type distance ( detail::tvec2<T> const & p0, detail::tvec2<T> const & p1 ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'distance' only accept floating-point inputs");
return length(p1 - p0); }
template <typename T> GLM_FUNC_QUALIFIER typename detail::tvec3<T>::value_type distance ( detail::tvec3<T> const & p0, detail::tvec3<T> const & p1 ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'distance' only accept floating-point inputs");
return length(p1 - p0); }
template <typename T> GLM_FUNC_QUALIFIER typename detail::tvec4<T>::value_type distance ( detail::tvec4<T> const & p0, detail::tvec4<T> const & p1 ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'distance' only accept floating-point inputs");
return length(p1 - p0); }
// dot template <typename genType> GLM_FUNC_QUALIFIER genType dot ( genType const & x, genType const & y ) { GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'dot' only accept floating-point inputs");
return x * y; }
template <typename T> GLM_FUNC_QUALIFIER typename detail::tvec2<T>::value_type dot ( detail::tvec2<T> const & x, detail::tvec2<T> const & y ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'dot' only accept floating-point inputs");
return x.x * y.x + x.y * y.y; }
template <typename T> GLM_FUNC_QUALIFIER T dot ( detail::tvec3<T> const & x, detail::tvec3<T> const & y ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'dot' only accept floating-point inputs");
return x.x * y.x + x.y * y.y + x.z * y.z; } /* // SSE3 GLM_FUNC_QUALIFIER float dot(const tvec4<float>& x, const tvec4<float>& y) { float Result; __asm { mov esi, x mov edi, y movaps xmm0, [esi] mulps xmm0, [edi] haddps( _xmm0, _xmm0 ) haddps( _xmm0, _xmm0 ) movss Result, xmm0 } return Result; } */ template <typename T> GLM_FUNC_QUALIFIER T dot ( detail::tvec4<T> const & x, detail::tvec4<T> const & y ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'dot' only accept floating-point inputs");
return x.x * y.x + x.y * y.y + x.z * y.z + x.w * y.w; }
// cross template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> cross ( detail::tvec3<T> const & x, detail::tvec3<T> const & y ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'cross' only accept floating-point inputs");
return detail::tvec3<T>( x.y * y.z - y.y * x.z, x.z * y.x - y.z * x.x, x.x * y.y - y.x * x.y); }
// normalize template <typename genType> GLM_FUNC_QUALIFIER genType normalize ( genType const & x ) { GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'normalize' only accept floating-point inputs");
return x < genType(0) ? genType(-1) : genType(1); }
// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T> normalize ( detail::tvec2<T> const & x ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'normalize' only accept floating-point inputs"); typename detail::tvec2<T>::value_type sqr = x.x * x.x + x.y * x.y; return x * inversesqrt(sqr); }
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> normalize ( detail::tvec3<T> const & x ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'normalize' only accept floating-point inputs");
typename detail::tvec3<T>::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z; return x * inversesqrt(sqr); }
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T> normalize ( detail::tvec4<T> const & x ) { GLM_STATIC_ASSERT(detail::type<T>::is_float, "'normalize' only accept floating-point inputs"); typename detail::tvec4<T>::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w; return x * inversesqrt(sqr); }
// faceforward template <typename genType> GLM_FUNC_QUALIFIER genType faceforward ( genType const & N, genType const & I, genType const & Nref ) { return dot(Nref, I) < 0 ? N : -N; }
// reflect template <typename genType> GLM_FUNC_QUALIFIER genType reflect ( genType const & I, genType const & N ) { return I - N * dot(N, I) * genType(2); }
// refract template <typename genType> GLM_FUNC_QUALIFIER genType refract ( genType const & I, genType const & N, genType const & eta ) { //It could be a vector //GLM_STATIC_ASSERT(detail::type<genType>::is_float);
genType dotValue = dot(N, I); genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue); if(k < genType(0)) return genType(0); else return eta * I - (eta * dotValue + sqrt(k)) * N; }
template <typename genType> GLM_FUNC_QUALIFIER genType refract ( genType const & I, genType const & N, typename genType::value_type const & eta ) { //It could be a vector //GLM_STATIC_ASSERT(detail::type<genType>::is_float);
typename genType::value_type dotValue = dot(N, I); typename genType::value_type k = typename genType::value_type(1) - eta * eta * (typename genType::value_type(1) - dotValue * dotValue); if(k < typename genType::value_type(0)) return genType(0); else return eta * I - (eta * dotValue + sqrt(k)) * N; }
}//namespace glm
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