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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2005-12-21 // Updated : 2009-03-06 // Licence : This source is under MIT License // File : glm/gtx/projection.inl ///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm { template <typename vecType> GLM_FUNC_QUALIFIER vecType proj ( vecType const & x, vecType const & Normal ) { return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal; } }//namespace glm
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