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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2007-06-21 // Updated : 2007-08-03 // Licence : This source is under MIT License // File : glm/gtx/color_cast.inl ///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm { template <typename T> GLM_FUNC_QUALIFIER uint8 u8channel_cast(T a) { return static_cast<uint8>(a * T(255)); }
template <typename T> GLM_FUNC_QUALIFIER uint16 u16channel_cast(T a) { return static_cast<uint16>(a * T(65535)); }
template <typename T> GLM_FUNC_QUALIFIER uint32 u32_rgbx_cast(const detail::tvec3<T>& c) { uint32 result = 0; result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 0; result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 8; result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 16; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint32 u32_xrgb_cast(const detail::tvec3<T>& c) { uint32 result = 0; result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 8; result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 16; result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 24; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint32 u32_bgrx_cast(const detail::tvec3<T>& c) { uint32 result = 0; result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 16; result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 8; result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 0; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint32 u32_xbgr_cast(const detail::tvec3<T>& c) { uint32 result = 0; result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 24; result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 16; result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 8; result += static_cast<uint32>(c.w * detail::tvec3<T>::value_type(255)) << 0; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint32 u32_rgba_cast(const detail::tvec4<T>& c) { uint32 result = 0; result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 0; result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 8; result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 16; result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 24; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint32 u32_argb_cast(const detail::tvec4<T>& c) { uint32 result = 0; result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 8; result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 16; result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 24; result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 0; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint32 u32_bgra_cast(const detail::tvec4<T>& c) { uint32 result = 0; result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 16; result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 8; result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 0; result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 24; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint32 u32_abgr_cast(const detail::tvec4<T>& c) { uint32 result = 0; result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 24; result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 16; result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 8; result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 0; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint64 u64_rgbx_cast(const detail::tvec3<T>& c) { uint64 result = 0; result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 0; result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 16; result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 32; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint64 u32_xrgb_cast(const detail::tvec3<T>& c) { uint64 result = 0; result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 16; result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 32; result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 48; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint64 u32_bgrx_cast(const detail::tvec3<T>& c) { uint64 result = 0; result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 32; result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 16; result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 0; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint64 u32_xbgr_cast(const detail::tvec3<T>& c) { uint64 result = 0; result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 48; result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 32; result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 16; result += static_cast<uint64>(c.w * detail::tvec3<T>::value_type(65535)) << 0; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint64 u64_rgba_cast(const detail::tvec4<T>& c) { uint64 result = 0; result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 0; result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 16; result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 32; result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 48; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint64 u64_argb_cast(const detail::tvec4<T>& c) { uint64 result = 0; result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 16; result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 32; result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 48; result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 0; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint64 u64_bgra_cast(const detail::tvec4<T>& c) { uint64 result = 0; result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 32; result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 16; result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 0; result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 48; return result; }
template <typename T> GLM_FUNC_QUALIFIER uint64 u64_abgr_cast(const detail::tvec4<T>& c) { uint64 result = 0; result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 48; result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 32; result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 16; result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 0; return result; }
template <> GLM_FUNC_QUALIFIER f16 f16_channel_cast<uint32>(uint32 color) { return f16(static_cast<float>(color >> 0) / static_cast<float>(255)); }
template <> GLM_FUNC_QUALIFIER f16vec3 f16_rgbx_cast<uint32>(uint32 color) { f16vec3 result; result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255)); result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); return result; }
template <> GLM_FUNC_QUALIFIER f16vec3 f16_xrgb_cast<uint32>(uint32 color) { f16vec3 result; result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255)); return result; }
template <> GLM_FUNC_QUALIFIER f16vec3 f16_bgrx_cast<uint32>(uint32 color) { f16vec3 result; result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255)); return result; }
template <> GLM_FUNC_QUALIFIER f16vec3 f16_xbgr_cast<uint32>(uint32 color) { f16vec3 result; result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255)); result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); return result; }
template <> GLM_FUNC_QUALIFIER f16vec4 f16_rgba_cast<uint32>(uint32 color) { f16vec4 result; result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255)); result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255)); return result; }
template <> GLM_FUNC_QUALIFIER f16vec4 f16_argb_cast<uint32>(uint32 color) { f16vec4 result; result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255)); result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255)); return result; }
template <> GLM_FUNC_QUALIFIER f16vec4 f16_bgra_cast<uint32>(uint32 color) { f16vec4 result; result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255)); result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255)); return result; }
template <> GLM_FUNC_QUALIFIER f16vec4 f16_abgr_cast<uint32>(uint32 color) { f16vec4 result; result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255)); result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255)); result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255)); result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255)); return result; }
template <> GLM_FUNC_QUALIFIER float f32_channel_cast<uint8>(uint8 color) { return static_cast<float>(color >> 0) / static_cast<float>(255); }
template <> GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint32>(uint32 color) { detail::tvec3<float> result; result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255); result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint32>(uint32 color) { detail::tvec3<float> result; result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint32>(uint32 color) { detail::tvec3<float> result; result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint32>(uint32 color) { detail::tvec3<float> result; result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255); result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint32>(uint32 color) { detail::tvec4<float> result; result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255); result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint32>(uint32 color) { detail::tvec4<float> result; result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255); result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint32>(uint32 color) { detail::tvec4<float> result; result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255); result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint32>(uint32 color) { detail::tvec4<float> result; result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255); result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255); result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255); result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255); return result; }
template <> GLM_FUNC_QUALIFIER double f64_channel_cast<uint8>(uint8 color) { return static_cast<double>(color >> 0) / static_cast<double>(255); }
template <> GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint32>(uint32 color) { detail::tvec3<double> result; result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255); result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint32>(uint32 color) { detail::tvec3<double> result; result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint32>(uint32 color) { detail::tvec3<double> result; result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint32>(uint32 color) { detail::tvec3<double> result; result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255); result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint32>(uint32 color) { detail::tvec4<double> result; result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255); result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint32>(uint32 color) { detail::tvec4<double> result; result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255); result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint32>(uint32 color) { detail::tvec4<double> result; result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255); result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint32>(uint32 color) { detail::tvec4<double> result; result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255); result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255); result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255); result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255); return result; }
template <> GLM_FUNC_QUALIFIER detail::half f16_channel_cast<uint16>(uint16 color) { return detail::half(static_cast<float>(color >> 0) / static_cast<float>(65535)); }
template <> GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_rgbx_cast<uint64>(uint64 color) { detail::tvec3<detail::half> result; result.x = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535)); result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xrgb_cast<uint64>(uint64 color) { detail::tvec3<detail::half> result; result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535)); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_bgrx_cast<uint64>(uint64 color) { detail::tvec3<detail::half> result; result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); result.z = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535)); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xbgr_cast<uint64>(uint64 color) { detail::tvec3<detail::half> result; result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535)); result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_rgba_cast<uint64>(uint64 color) { detail::tvec4<detail::half> result; result.x = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535)); result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535)); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_argb_cast<uint64>(uint64 color) { detail::tvec4<detail::half> result; result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535)); result.w = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535)); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_bgra_cast<uint64>(uint64 color) { detail::tvec4<detail::half> result; result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); result.z = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535)); result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535)); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_abgr_cast<uint64>(uint64 color) { detail::tvec4<detail::half> result; result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535)); result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535)); result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535)); result.w = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535)); return result; }
template <> GLM_FUNC_QUALIFIER float f32_channel_cast<uint16>(uint16 color) { return static_cast<float>(color >> 0) / static_cast<float>(65535); }
template <> GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint64>(uint64 color) { detail::tvec3<float> result; result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535); result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint64>(uint64 color) { detail::tvec3<float> result; result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint64>(uint64 color) { detail::tvec3<float> result; result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint64>(uint64 color) { detail::tvec3<float> result; result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535); result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint64>(uint64 color) { detail::tvec4<float> result; result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535); result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint64>(uint64 color) { detail::tvec4<float> result; result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535); result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint64>(uint64 color) { detail::tvec4<float> result; result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535); result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint64>(uint64 color) { detail::tvec4<float> result; result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535); result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535); result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535); result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535); return result; }
template <> GLM_FUNC_QUALIFIER double f64_channel_cast<uint16>(uint16 color) { return static_cast<double>(color >> 0) / static_cast<double>(65535); }
template <> GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint64>(uint64 color) { detail::tvec3<double> result; result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535); result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint64>(uint64 color) { detail::tvec3<double> result; result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint64>(uint64 color) { detail::tvec3<double> result; result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint64>(uint64 color) { detail::tvec3<double> result; result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535); result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint64>(uint64 color) { detail::tvec4<double> result; result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535); result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint64>(uint64 color) { detail::tvec4<double> result; result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535); result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint64>(uint64 color) { detail::tvec4<double> result; result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535); result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535); return result; }
template <> GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint64>(uint64 color) { detail::tvec4<double> result; result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535); result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535); result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535); result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535); return result; } }//namespace glm
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