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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2009-10-26 // Updated : 2011-06-07 // Licence : This source is under MIT License // File : glm/gtx/multiple.inl /////////////////////////////////////////////////////////////////////////////////////////////////// // Dependency: // - GLM core ///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm { ////////////////////// // higherMultiple
template <typename genType> GLM_FUNC_QUALIFIER genType higherMultiple ( genType const & Source, genType const & Multiple ) { if (Source > 0) { genType Tmp = Source - 1; return Tmp + (Multiple - (Tmp % Multiple)); } else return Source + (-Source % Multiple); }
template <> GLM_FUNC_QUALIFIER detail::half higherMultiple ( detail::half const & SourceH, detail::half const & MultipleH ) { float Source = SourceH.toFloat(); float Multiple = MultipleH.toFloat();
int Tmp = int(float(Source)) % int(Multiple); return detail::half(Tmp ? Source + Multiple - float(Tmp) : Source); }
template <> GLM_FUNC_QUALIFIER float higherMultiple ( float const & Source, float const & Multiple ) { int Tmp = int(Source) % int(Multiple); return Tmp ? Source + Multiple - float(Tmp) : Source; }
template <> GLM_FUNC_QUALIFIER double higherMultiple ( double const & Source, double const & Multiple ) { long Tmp = long(Source) % long(Multiple); return Tmp ? Source + Multiple - double(Tmp) : Source; }
VECTORIZE_VEC_VEC(higherMultiple)
////////////////////// // lowerMultiple
template <typename genType> GLM_FUNC_QUALIFIER genType lowerMultiple ( genType const & Source, genType const & Multiple ) { if (Source >= 0) return Source - Source % Multiple; else { genType Tmp = Source + 1; return Tmp - Tmp % Multiple - Multiple; } }
template <> GLM_FUNC_QUALIFIER detail::half lowerMultiple ( detail::half const & SourceH, detail::half const & MultipleH ) { float Source = SourceH.toFloat(); float Multiple = MultipleH.toFloat();
int Tmp = int(float(Source)) % int(float(Multiple)); return detail::half(Tmp ? Source - float(Tmp) : Source); }
template <> GLM_FUNC_QUALIFIER float lowerMultiple ( float const & Source, float const & Multiple ) { int Tmp = int(Source) % int(Multiple); return Tmp ? Source - float(Tmp) : Source; }
template <> GLM_FUNC_QUALIFIER double lowerMultiple ( double const & Source, double const & Multiple ) { long Tmp = long(Source) % long(Multiple); return Tmp ? Source - double(Tmp) : Source; }
VECTORIZE_VEC_VEC(lowerMultiple) }//namespace glm
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