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  1. attribute vec3 pos;
  2. attribute vec2 texcoord;
  3. attribute vec3 normal;
  4. uniform mat4 M;
  5. uniform mat4 V;
  6. uniform mat4 P;
  7. varying vec2 V_Texcoord;
  8. void main() {
  9. vec4 position = vec4(pos.x*2,pos.y*2,pos.z,1.0);
  10. V_Texcoord = texcoord;
  11. gl_Position = position;
  12. }