attribute vec3 pos;attribute vec2 texcoord;attribute vec3 normal; uniform mat4 M;uniform mat4 V;uniform mat4 P; void main(){ gl_PointSize = 30.0; gl_Position=P*V*M*vec4(pos,1.0);}
attribute vec3 pos;
attribute vec2 texcoord;
attribute vec3 normal;
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
void main()
{
gl_PointSize = 30.0;
gl_Position=P*V*M*vec4(pos,1.0);
}