blobt
5 years ago
12 changed files with 230 additions and 81 deletions
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BIN.vs/shader2/v14/.suo
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97main.cpp
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38misc.cpp
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5misc.h
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122model.cpp
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9model.h
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3res/shader/test.fs
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5res/shader/test.vs
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BINshader2.VC.db
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10shader2.vcxproj
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18shader2.vcxproj.filters
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4test.fs
@ -0,0 +1,38 @@ |
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#include "misc.h"
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#include <stdio.h>
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GLuint CreateBufferObject(GLenum bufferType, GLsizeiptr size, GLenum usage, void * data) |
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{ |
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GLuint object; |
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glGenBuffers(1, &object); |
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glBindBuffer(bufferType, object); |
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glBufferData(bufferType, size, data, usage); |
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glBindBuffer(bufferType, 0); |
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return object; |
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} |
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char* LoadFileContent(const char *path) { |
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FILE* pFile = fopen(path, "rb"); |
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if (pFile) { |
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fseek(pFile, 0, SEEK_END); |
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int nLen = ftell(pFile); |
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char* buffer = nullptr; |
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if (nLen != 0) { |
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buffer = new char[nLen + 1]; |
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rewind(pFile); |
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fread(buffer, nLen, 1, pFile); |
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buffer[nLen] = '\0'; |
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} |
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else { |
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printf("load file %s fail, content is 0\n", path); |
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} |
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fclose(pFile); |
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return buffer; |
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} |
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else { |
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printf("open file %s fail\n", path); |
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} |
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fclose(pFile); |
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return nullptr; |
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} |
@ -0,0 +1,5 @@ |
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#pragma once |
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#include "glew.h" |
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GLuint CreateBufferObject(GLenum bufferType, GLsizeiptr size, GLenum usage, void* data = nullptr); |
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char* LoadFileContent(const char *path); |
@ -0,0 +1,122 @@ |
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#include "model.h"
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#include "misc.h"
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#include <stdio.h>
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#include <string>
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#include <sstream>
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#include <vector>
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VertexData * LoadObjModel(const char * filePath, unsigned int ** indexes, int & vertexCount, int & indexCount) |
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{ |
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char* fileContent = LoadFileContent(filePath); |
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if (fileContent != nullptr) { |
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struct VertexInfo { |
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float v[3]; |
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}; |
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struct VertexDefine { |
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int positionIndex; |
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int texcoordIndex; |
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int normalIndex; |
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}; |
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std::vector<VertexInfo> position; |
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std::vector<VertexInfo> texcoord; |
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std::vector<VertexInfo> normal; |
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std::vector<unsigned int> objIndexes; //点的索引 对应opengl的indexes
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std::vector<VertexDefine> vertices; //每一个点 对应opengl的vertex
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std::stringstream ssObjFile(fileContent); |
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char szOneLine[256]; |
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std::string temp; |
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while (!ssObjFile.eof()) { |
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memset(szOneLine, 0, 256); |
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ssObjFile.getline(szOneLine, 256); |
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printf("%s \n", szOneLine); |
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if (strlen(szOneLine) > 0) { |
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std::stringstream ssOneLine(szOneLine); |
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if (szOneLine[0] == 'v') { |
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if (szOneLine[1] == 't') { |
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ssOneLine >> temp; |
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VertexInfo vi; |
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ssOneLine >> vi.v[0]; |
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ssOneLine >> vi.v[1]; |
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texcoord.push_back(vi); |
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} |
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else if (szOneLine[1] == 'n') { |
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ssOneLine >> temp; |
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VertexInfo vi; |
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ssOneLine >> vi.v[0]; |
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ssOneLine >> vi.v[1]; |
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ssOneLine >> vi.v[2]; |
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normal.push_back(vi); |
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} |
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else { |
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ssOneLine >> temp; |
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VertexInfo vi; |
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ssOneLine >> vi.v[0]; |
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ssOneLine >> vi.v[1]; |
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ssOneLine >> vi.v[2]; |
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position.push_back(vi); |
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} |
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} |
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else if(szOneLine[0] == 'f'){ |
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ssOneLine >> temp; |
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std::string vertexStr; |
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for (int i = 0; i < 3; i++) { |
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ssOneLine >> vertexStr; |
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size_t pos = vertexStr.find_first_of('/'); |
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std::string positionIndexStr = vertexStr.substr(0, pos); |
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size_t pos2 = vertexStr.find_first_of('/', pos + 1); |
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std::string texcoordIndexStr = vertexStr.substr(pos + 1, pos2 - pos - 1); |
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std::string normalIndexStr = vertexStr.substr(pos2 + 1, vertexStr.length() - pos2 - 1); |
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VertexDefine vd; |
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vd.positionIndex = atoi(positionIndexStr.c_str()) - 1; |
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vd.texcoordIndex = atoi(texcoordIndexStr.c_str()) - 1; |
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vd.normalIndex = atoi(normalIndexStr.c_str()) - 1; |
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int nCurrentIndex = -1; |
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size_t nCurrentVerticeCount = vertices.size(); |
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for (size_t j = 0; j < nCurrentVerticeCount; j++) { |
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if (vertices[j].positionIndex == vd.positionIndex && |
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vertices[j].texcoordIndex == vd.texcoordIndex && |
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vertices[j].normalIndex == vd.normalIndex) { |
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nCurrentIndex = j; |
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break; |
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} |
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} |
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if (nCurrentIndex == -1) { |
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nCurrentIndex = vertices.size(); |
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vertices.push_back(vd); |
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} |
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objIndexes.push_back(nCurrentIndex); |
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} |
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} |
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} |
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} |
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printf("face count %u\n", objIndexes.size() / 3); |
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indexCount = (int)objIndexes.size(); |
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*indexes = new unsigned int[indexCount]; |
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for (int i = 0; i < indexCount; i++) { |
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(*indexes)[i] = objIndexes[i]; |
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} |
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vertexCount = (int)vertices.size(); |
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VertexData *vertexes = new VertexData[vertexCount]; |
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for (int i = 0; i < vertexCount; i++) { |
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memcpy(vertexes[i].position, position[vertices[i].positionIndex].v, sizeof(float) * 3); |
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memcpy(vertexes[i].texcoord, texcoord[vertices[i].texcoordIndex].v, sizeof(float) * 2); |
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memcpy(vertexes[i].normal, normal[vertices[i].normalIndex].v, sizeof(float) * 3); |
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} |
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return vertexes; |
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} |
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return nullptr; |
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} |
@ -0,0 +1,9 @@ |
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#pragma once |
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struct VertexData { |
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float position[3]; |
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float texcoord[2]; |
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float normal[3]; |
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}; |
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VertexData* LoadObjModel(const char* filePath, unsigned int **indexes, int &vertexCount, int &indexCount); |
@ -0,0 +1,3 @@ |
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void main() { |
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gl_FragColor = vec4(1.0); |
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} |
@ -1,4 +0,0 @@ |
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varying vec4 V_Color; |
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void main() { |
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gl_FragColor = V_Color; |
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} |
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