/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2009-08-29 // Updated : 2009-08-29 // Licence : This source is under MIT License // File : glm/gtx/matrix_operation.inl /////////////////////////////////////////////////////////////////////////////////////////////////// namespace glm { template <typename valType> GLM_FUNC_QUALIFIER detail::tmat2x2<valType> diagonal2x2 ( detail::tvec2<valType> const & v ) { detail::tmat2x2<valType> Result(valType(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; return Result; } template <typename valType> GLM_FUNC_QUALIFIER detail::tmat2x3<valType> diagonal2x3 ( detail::tvec2<valType> const & v ) { detail::tmat2x3<valType> Result(valType(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; return Result; } template <typename valType> GLM_FUNC_QUALIFIER detail::tmat2x4<valType> diagonal2x4 ( detail::tvec2<valType> const & v ) { detail::tmat2x4<valType> Result(valType(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; return Result; } template <typename valType> GLM_FUNC_QUALIFIER detail::tmat3x2<valType> diagonal3x2 ( detail::tvec2<valType> const & v ) { detail::tmat3x2<valType> Result(valType(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; return Result; } template <typename valType> GLM_FUNC_QUALIFIER detail::tmat3x3<valType> diagonal3x3 ( detail::tvec3<valType> const & v ) { detail::tmat3x3<valType> Result(valType(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; Result[2][2] = v[2]; return Result; } template <typename valType> GLM_FUNC_QUALIFIER detail::tmat3x4<valType> diagonal3x4 ( detail::tvec3<valType> const & v ) { detail::tmat3x4<valType> Result(valType(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; Result[2][2] = v[2]; return Result; } template <typename valType> GLM_FUNC_QUALIFIER detail::tmat4x4<valType> diagonal4x4 ( detail::tvec4<valType> const & v ) { detail::tmat4x4<valType> Result(valType(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; Result[2][2] = v[2]; Result[3][3] = v[3]; return Result; } template <typename valType> GLM_FUNC_QUALIFIER detail::tmat4x3<valType> diagonal4x3 ( detail::tvec3<valType> const & v ) { detail::tmat4x3<valType> Result(valType(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; Result[2][2] = v[2]; return Result; } template <typename valType> GLM_FUNC_QUALIFIER detail::tmat4x2<valType> diagonal4x2 ( detail::tvec2<valType> const & v ) { detail::tmat4x2<valType> Result(valType(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; return Result; } }//namespace glm