attribute vec3 pos; attribute vec2 texcoord; attribute vec3 normal; uniform mat4 M; uniform mat4 V; uniform mat4 P; uniform mat4 NM; varying vec2 V_Texcoord; void main() { //V_Texcoord = vec2(texcoord.x, 1.0-texcoord.y); V_Texcoord = vec2(texcoord.x, texcoord.y); gl_Position = P*V*M*vec4(pos,1.0); }