#pragma once #include "glew.h" GLuint CreateBufferObject(GLenum bufferType, GLsizeiptr size, GLenum usage, void* data = nullptr); char* LoadFileContent(const char *path); GLuint CompileShader(GLenum shaderType, const char* shaderPath); GLuint CreateGPUProgram(const char* vsShaderPath, const char* fsShaderPath); GLuint CreateTextureFromBMP(const char* imagePath); GLuint CreateTextureFromFile(const char* imagePath); GLuint CreateTextureFromDds(const char* imagePath);