#include "model.h" #include "misc.h" #include #include #include #include VertexData * LoadObjModel(const char * filePath, unsigned int ** indexes, int & vertexCount, int & indexCount) { char* fileContent = LoadFileContent(filePath); if (fileContent != nullptr) { struct VertexInfo { float v[3]; }; struct VertexDefine { int positionIndex; int texcoordIndex; int normalIndex; }; std::vector position; std::vector texcoord; std::vector normal; std::vector objIndexes; //点的索引 对应opengl的indexes std::vector vertices; //每一个点 对应opengl的vertex std::stringstream ssObjFile(fileContent); char szOneLine[256]; std::string temp; while (!ssObjFile.eof()) { memset(szOneLine, 0, 256); ssObjFile.getline(szOneLine, 256); //printf("%s \n", szOneLine); if (strlen(szOneLine) > 0) { std::stringstream ssOneLine(szOneLine); if (szOneLine[0] == 'v') { if (szOneLine[1] == 't') { ssOneLine >> temp; VertexInfo vi; ssOneLine >> vi.v[0]; ssOneLine >> vi.v[1]; texcoord.push_back(vi); } else if (szOneLine[1] == 'n') { ssOneLine >> temp; VertexInfo vi; ssOneLine >> vi.v[0]; ssOneLine >> vi.v[1]; ssOneLine >> vi.v[2]; normal.push_back(vi); } else { ssOneLine >> temp; VertexInfo vi; ssOneLine >> vi.v[0]; ssOneLine >> vi.v[1]; ssOneLine >> vi.v[2]; position.push_back(vi); } } else if(szOneLine[0] == 'f'){ ssOneLine >> temp; std::string vertexStr; for (int i = 0; i < 3; i++) { ssOneLine >> vertexStr; size_t pos = vertexStr.find_first_of('/'); std::string positionIndexStr = vertexStr.substr(0, pos); size_t pos2 = vertexStr.find_first_of('/', pos + 1); std::string texcoordIndexStr = vertexStr.substr(pos + 1, pos2 - pos - 1); std::string normalIndexStr = vertexStr.substr(pos2 + 1, vertexStr.length() - pos2 - 1); VertexDefine vd; vd.positionIndex = atoi(positionIndexStr.c_str()) - 1; vd.texcoordIndex = atoi(texcoordIndexStr.c_str()) - 1; vd.normalIndex = atoi(normalIndexStr.c_str()) - 1; int nCurrentIndex = -1; size_t nCurrentVerticeCount = vertices.size(); for (size_t j = 0; j < nCurrentVerticeCount; j++) { if (vertices[j].positionIndex == vd.positionIndex && vertices[j].texcoordIndex == vd.texcoordIndex && vertices[j].normalIndex == vd.normalIndex) { nCurrentIndex = j; break; } } if (nCurrentIndex == -1) { nCurrentIndex = vertices.size(); vertices.push_back(vd); } objIndexes.push_back(nCurrentIndex); } } } } printf("face count %u\n", objIndexes.size() / 3); indexCount = (int)objIndexes.size(); *indexes = new unsigned int[indexCount]; for (int i = 0; i < indexCount; i++) { (*indexes)[i] = objIndexes[i]; } vertexCount = (int)vertices.size(); VertexData *vertexes = new VertexData[vertexCount]; for (int i = 0; i < vertexCount; i++) { memcpy(vertexes[i].position, position[vertices[i].positionIndex].v, sizeof(float) * 3); memcpy(vertexes[i].texcoord, texcoord[vertices[i].texcoordIndex].v, sizeof(float) * 2); memcpy(vertexes[i].normal, normal[vertices[i].normalIndex].v, sizeof(float) * 3); } return vertexes; } return nullptr; }