attribute vec3 pos; attribute vec2 texcoord; attribute vec3 normal; uniform mat4 M; uniform mat4 V; uniform mat4 P; uniform mat4 NM; varying vec2 V_Texcoord; void main() { vec4 position = vec4(pos.x*2,pos.y*2,pos.z,1.0); V_Texcoord = texcoord; gl_Position = position; }