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11 lines
242 B
11 lines
242 B
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uniform sampler2D U_MainTexture;
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varying vec2 V_Texcoord;
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void main()
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{
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//float depthValue=pow(texture2D(U_MainTexture,V_Texcoord).r,8.0);
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//gl_FragColor=vec4(vec3(depthValue),1.0);
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gl_FragColor=texture2D(U_MainTexture,V_Texcoord);
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}
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