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attribute vec3 pos;
attribute vec2 texcoord;
attribute vec3 normal;
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
varying vec2 V_Texcoord;
void main() {
vec4 position = vec4(pos.x*2,pos.y*2,pos.z,1.0);
V_Texcoord = texcoord;
gl_Position = position;
}