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16 lines
307 B
16 lines
307 B
attribute vec3 pos;
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attribute vec2 texcoord;
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attribute vec3 normal;
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uniform mat4 M;
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uniform mat4 V;
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uniform mat4 P;
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uniform mat4 NM;
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varying vec2 V_Texcoord;
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void main() {
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//V_Texcoord = vec2(texcoord.x, 1.0-texcoord.y);
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V_Texcoord = vec2(texcoord.x, texcoord.y);
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gl_Position = P*V*M*vec4(pos,1.0);
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}
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