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#pragma once
#include "glew.h"
GLuint CreateBufferObject(GLenum bufferType, GLsizeiptr size, GLenum usage, void* data = nullptr);
char* LoadFileContent(const char *path);
GLuint CompileShader(GLenum shaderType, const char* shaderPath);
GLuint CreateGPUProgram(const char* vsShaderPath, const char* fsShaderPath);
GLuint CreateTextureFromBMP(const char* imagePath);
GLuint CreateTextureFromFile(const char* imagePath);