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#include "model.h"
#include "misc.h"
#include <stdio.h>
#include <string>
#include <sstream>
#include <vector>
VertexData * LoadObjModel(const char * filePath, unsigned int ** indexes, int & vertexCount, int & indexCount)
{
char* fileContent = LoadFileContent(filePath);
if (fileContent != nullptr) {
struct VertexInfo {
float v[3];
};
struct VertexDefine {
int positionIndex;
int texcoordIndex;
int normalIndex;
};
std::vector<VertexInfo> position;
std::vector<VertexInfo> texcoord;
std::vector<VertexInfo> normal;
std::vector<unsigned int> objIndexes; //点的索引 对应opengl的indexes
std::vector<VertexDefine> vertices; //每一个点 对应opengl的vertex
std::stringstream ssObjFile(fileContent);
char szOneLine[256];
std::string temp;
while (!ssObjFile.eof()) {
memset(szOneLine, 0, 256);
ssObjFile.getline(szOneLine, 256);
//printf("%s \n", szOneLine);
if (strlen(szOneLine) > 0) {
std::stringstream ssOneLine(szOneLine);
if (szOneLine[0] == 'v') {
if (szOneLine[1] == 't') {
ssOneLine >> temp;
VertexInfo vi;
ssOneLine >> vi.v[0];
ssOneLine >> vi.v[1];
texcoord.push_back(vi);
}
else if (szOneLine[1] == 'n') {
ssOneLine >> temp;
VertexInfo vi;
ssOneLine >> vi.v[0];
ssOneLine >> vi.v[1];
ssOneLine >> vi.v[2];
normal.push_back(vi);
}
else {
ssOneLine >> temp;
VertexInfo vi;
ssOneLine >> vi.v[0];
ssOneLine >> vi.v[1];
ssOneLine >> vi.v[2];
position.push_back(vi);
}
}
else if(szOneLine[0] == 'f'){
ssOneLine >> temp;
std::string vertexStr;
for (int i = 0; i < 3; i++) {
ssOneLine >> vertexStr;
size_t pos = vertexStr.find_first_of('/');
std::string positionIndexStr = vertexStr.substr(0, pos);
size_t pos2 = vertexStr.find_first_of('/', pos + 1);
std::string texcoordIndexStr = vertexStr.substr(pos + 1, pos2 - pos - 1);
std::string normalIndexStr = vertexStr.substr(pos2 + 1, vertexStr.length() - pos2 - 1);
VertexDefine vd;
vd.positionIndex = atoi(positionIndexStr.c_str()) - 1;
vd.texcoordIndex = atoi(texcoordIndexStr.c_str()) - 1;
vd.normalIndex = atoi(normalIndexStr.c_str()) - 1;
int nCurrentIndex = -1;
size_t nCurrentVerticeCount = vertices.size();
for (size_t j = 0; j < nCurrentVerticeCount; j++) {
if (vertices[j].positionIndex == vd.positionIndex &&
vertices[j].texcoordIndex == vd.texcoordIndex &&
vertices[j].normalIndex == vd.normalIndex) {
nCurrentIndex = j;
break;
}
}
if (nCurrentIndex == -1) {
nCurrentIndex = vertices.size();
vertices.push_back(vd);
}
objIndexes.push_back(nCurrentIndex);
}
}
}
}
printf("face count %u\n", objIndexes.size() / 3);
indexCount = (int)objIndexes.size();
*indexes = new unsigned int[indexCount];
for (int i = 0; i < indexCount; i++) {
(*indexes)[i] = objIndexes[i];
}
vertexCount = (int)vertices.size();
VertexData *vertexes = new VertexData[vertexCount];
for (int i = 0; i < vertexCount; i++) {
memcpy(vertexes[i].position, position[vertices[i].positionIndex].v, sizeof(float) * 3);
memcpy(vertexes[i].texcoord, texcoord[vertices[i].texcoordIndex].v, sizeof(float) * 2);
memcpy(vertexes[i].normal, normal[vertices[i].normalIndex].v, sizeof(float) * 3);
}
return vertexes;
}
return nullptr;
}