10 lines
471 B
10 lines
471 B
#pragma once
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#include "glew.h"
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GLuint CreateBufferObject(GLenum bufferType, GLsizeiptr size, GLenum usage, void* data = nullptr);
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char* LoadFileContent(const char *path);
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GLuint CompileShader(GLenum shaderType, const char* shaderPath);
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GLuint CreateGPUProgram(const char* vsShaderPath, const char* fsShaderPath);
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GLuint CreateTextureFromBMP(const char* imagePath);
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GLuint CreateTextureFromFile(const char* imagePath);
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GLuint CreateTextureFromDds(const char* imagePath);
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