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#pragma once
#include "glew.h"
#include <functional>
GLuint CreateBufferObject(GLenum bufferType, GLsizeiptr size, GLenum usage, void* data = nullptr);
GLuint CreateVAOWithVBOSettings(std::function<void()>settings);
GLuint CreateFramebufferObject(GLuint &colorBuffer, GLuint &depthBuffer, int width, int height);
char* LoadFileContent(const char *path);
GLuint CompileShader(GLenum shaderType, const char* shaderPath);
GLuint CreateGPUProgram(const char* vsShaderPath, const char* fsShaderPath);
GLuint CreateTextureFromBMP(const char* imagePath);
GLuint CreateTextureFromFile(const char* imagePath);
GLuint CreateTextureFromDds(const char* imagePath);
void SaveImage(const char* imgPath, unsigned char* imgData, int width, int height);
void CheckGLError(const char* file, int line);
#define GL_CALL(x) do{x;CheckGLError(__FILE__,__LINE__);}while(0)