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19 lines
360 B
19 lines
360 B
attribute vec3 pos;
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attribute vec2 texcoord;
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attribute vec3 normal;
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uniform mat4 M;
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uniform mat4 V;
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uniform mat4 P;
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uniform mat4 NM;
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varying vec3 V_Normal;
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varying vec4 V_WorldPos;//µ±Ç°µÄλÖÃ
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varying vec2 V_Texcoord;
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void main() {
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V_Normal = mat3(NM)*normal;
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V_WorldPos = M * vec4(pos, 1.0);
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V_Texcoord = texcoord;
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gl_Position = P*V*M*vec4(pos,1.0);
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}
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