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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2006-01-16 // Updated : 2008-10-07 // Licence : This source is under MIT License // File : glm/gtx/vector_access.inl ///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm { template <typename valType> GLM_FUNC_QUALIFIER void set ( detail::tvec2<valType>& v, valType const & x, valType const & y ) { v.x = x; v.y = y; }
template <typename valType> GLM_FUNC_QUALIFIER void set ( detail::tvec3<valType>& v, valType const & x, valType const & y, valType const & z ) { v.x = x; v.y = y; v.z = z; }
template <typename valType> GLM_FUNC_QUALIFIER void set ( detail::tvec4<valType>& v, valType const & x, valType const & y, valType const & z, valType const & w ) { v.x = x; v.y = y; v.z = z; v.w = w; } }//namespace glm
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