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  1. uniform vec4 U_AmbientLightColor;
  2. uniform vec4 U_AmbientMaterial;
  3. uniform vec4 U_LightPos;
  4. void main()
  5. {
  6. gl_FragData[0] = vec4(1.0);
  7. gl_FragData[1] = vec4(1.0);
  8. }