varying vec2 V_Texcoord; uniform sampler2D U_MainTexture;uniform sampler2D U_Wood; void main(){ gl_FragColor=texture2D(U_MainTexture,V_Texcoord)*texture2D(U_Wood,V_Texcoord);}
varying vec2 V_Texcoord;
uniform sampler2D U_MainTexture;
uniform sampler2D U_Wood;
void main()
{
gl_FragColor=texture2D(U_MainTexture,V_Texcoord)*texture2D(U_Wood,V_Texcoord);
}