attribute vec3 pos;attribute vec2 texcoord;attribute vec3 normal; uniform mat4 M;uniform mat4 P;uniform mat4 V; varying vec2 V_Texcoord;void main(){ V_Texcoord=texcoord; gl_Position=P*V*M*vec4(pos,1.0);}
attribute vec3 pos;
attribute vec2 texcoord;
attribute vec3 normal;
uniform mat4 M;
uniform mat4 P;
uniform mat4 V;
varying vec2 V_Texcoord;
void main()
{
V_Texcoord=texcoord;
gl_Position=P*V*M*vec4(pos,1.0);
}