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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2005-12-21 // Updated : 2011-06-07 // Licence : This source is under MIT License // File : glm/gtx/normal.inl ///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm { template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> triangleNormal ( detail::tvec3<T> const & p1, detail::tvec3<T> const & p2, detail::tvec3<T> const & p3 ) { return normalize(cross(p1 - p2, p1 - p3)); } }//namespace glm
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