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4 years ago
  1. uniform vec4 U_AmbientLightColor;
  2. uniform vec4 U_AmbientMaterial;
  3. varying vec4 V_DiffuseColor;
  4. void main()
  5. {
  6. vec4 ambientColor=U_AmbientLightColor*U_AmbientMaterial;
  7. gl_FragColor=ambientColor+V_DiffuseColor;
  8. }