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  1. attribute vec3 pos;
  2. attribute vec2 texcoord;
  3. attribute vec3 normal;
  4. uniform mat4 M;
  5. uniform mat4 P;
  6. uniform mat4 V;
  7. void main()
  8. {
  9. gl_Position=P*V*M*vec4(pos,1.0);
  10. }