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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2007-03-16 // Updated : 2008-10-24 // Licence : This source is under MIT License // File : glm/gtx/compatibility.inl ///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm { // isfinite template <typename genType> GLM_FUNC_QUALIFIER bool isfinite( genType const & x) { # if(GLM_COMPILER & GLM_COMPILER_VC) return _finite(x); # elif(GLM_COMPILER & GLM_COMPILER_GCC) # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) return _isfinite(x) != 0; # else return std::isfinite(x) != 0; # endif # else return std::isfinite(x) != 0; # endif }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec2<bool> isfinite( detail::tvec2<valType> const & x) { return detail::tvec2<bool>( isfinite(x.x), isfinite(x.y)); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec3<bool> isfinite( detail::tvec3<valType> const & x) { return detail::tvec3<bool>( isfinite(x.x), isfinite(x.y), isfinite(x.z)); }
template <typename valType> GLM_FUNC_QUALIFIER detail::tvec4<bool> isfinite( detail::tvec4<valType> const & x) { return detail::tvec4<bool>( isfinite(x.x), isfinite(x.y), isfinite(x.z), isfinite(x.w)); }
}//namespace glm
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